In RB/SB, aiming your gun right is certainly more difficult than in AB. The three modes require, for example, a very good awareness of the environment: in AB, because all the enemies can see you, which affects strongly your placement and displacements in RB/SB, because you do not see them, which will require concentration and anticipation skills. Most importantly, they will never properly learn the strengths and weaknesses of the many tanks they ignore, and will hence never fully learn how to properly fight them: you only properly learn to kill a tank after having died enough times playing it! As an unfortunate consequence, many one-nation players also quickly develop the frustrating misconception that all other nations tanks are OP compared to the ones they use, and then adopt a very defensive, overly prudent, and ultimately, very ineffective play style… adding to their frustration.Īrcade, realistic, and simulator modes (AB, RB, SB)ĭo not listen to snobs (who consider that their favorite mode is the “only true game”) or nostalgic WoT players (who find War Thunder way too slow): the three game modes are as interesting and difficult as each other, but not necessarily for the same reasons: That’s their entire right, but they will miss many great and fun tanks to play, with the risk of soon getting bored with the game. Some players only develop one nation ground tech tree. There are a very few exceptions (French and Japanese Tier I and yet, good players do also reasonably well there), but a “tank or nation bias” cannot be an excuse for an overall low win rate. Exploit smoke grenades to hide your retreat or hide your advance, or simply to confuse the enemy!īy the way, you can have very good results playing most tanks of any nation. Finally, learn to use smoke shells to protect the access to a spot you or your teammates want to reach, or to blind enemy tanks. Watch a tutorial about the different types of ammunition and learn about their use, damage, speed, weaknesses, and strengths… Learn to use the graduations in gunner view to elevate your gun depending on the distance of the target (use range finding (if you like it) and binoculars aiming), especially in RB/SB. Check out their weak and strong spots, their reload time, whether they should be angled (Tiger I…) or essentially not (M4 Jumbo, Panthers…), their reverse speed (with a Panther, if necessary, try to hide after a shot by going forward), the position of the crew (gunner, loader…)… The ones you like and play and the ones you don’t (but, try them all!). Most of these simple tips are valid in all modes (AB, RB, SB ground battles) and are listed in a tentative logical order (click on the title of the items below to read these tips): But if you are currently simply an average or decent (or even bad) player, why not check them out to improve your game and your tactical skills, and in passing, your win rate. Of course, if you are already a beast, you will be amused by these advices. If you are still with me, here are a few thoughts about ensuring that you are doing your best to help your team win a ground battle (see also my video tutorials for all ground maps in English voir aussi mes tutoriels pour toutes les cartes terrestres en français). With this is mind, let me state this clearly:Ī good player is above all characterized by his/her positive impact on the outcome of a battle. Winning the battle should be your main focus. Not the number of kills, not the final ranking in your team, not avoiding dying to preserve your damn KDR… Here is my view on the goal to achieve in a battle ( apart from having fun): WIN. This post is an updated version of my original tutorial pinned in the Army Academy section of the old War Thunder Forum (47000+ views)
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